However, there are, mechanically - unfun aspects of The Line where I struggle to criticize. The Call of Duty’s and the Battlefields of our current murder-positive gaming zeitgeist serve their purpose. This game is isolating itself by pointing out the foibles of its more well known contemporaries. The lead game writer, Walt Williams, intentionally crafts scenarios where the experienced player is left thinking if giant kill rooms and spawn closets are making fun of the common trope found in first-person shooters, or merely an homage? As the in-game difficulty and enemy A.I. ![]() Hoping, in the future these words serve to get us closer to the actual debate we should be having, socially. I can only hope these words function as a jumping off point. ![]() What happens when a game like Spec Ops: The Line comments on soldiers sent to wars they weren’t mentally equipped to fight? What happens when we acknowledge the long-term, and often - immediate, effects of killing in the name of country and how can a game, effectively, pull that off? There are so many games out there telling the player that killing can be without conscience and is often better that way. I feel, based on the game’s ‘totally bad ass military shooter cover’, it is almost trying to trick an implied demographic. This game really accomplished it’s underlying goal of horrifying me. ![]() I’ll never never play Spec Ops: The Line again, but I want you to. I’ve been actively trying to promote the power of games and with that the many conversations they can stir. "Do You Feel Like A Hero?" - A loading screen from Spec Ops: The Line
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